Big update: I’ve completed a full rework of the entire project - and it starts with a total redesign.
Absolutely every component was changed. Every page now follows a new, modern visual style called Liquid Glass. If you remember the old design, the difference is massive.
I worked on this for about three weeks, putting in long hours every day - and honestly, I’m pretty exhausted. But the result is worth it.
Alongside the redesign, I also updated the game itself: the visual side has been refreshed from top to bottom - images changed, and in some places even the texts were updated.
A major addition is a new character: Emi Arden - a swordsman. Before, she didn’t appear in the storyline at all; now she plays an important role.
And here’s a feature I think will be especially fun: you can now chat with 4 characters from the game via AI. There’s a new button - click it, and you’ll jump into a dialogue with the character. It’s always entertaining to talk to game characters when they feel “alive”.
I also added a simple reward system: for every victory you get 10 game points. You can spend them on images of your favorite characters.
On top of that, I’ve launched premium features for those who want (and can) support the project. This project has real ongoing costs: domain, server, and AI tokens. Every message you send in the AI chat costs money, because it consumes tokens.
And yes - I’ve poured a huge amount of effort into this. It feels like hundreds of hours of my life went into building and polishing everything.
If even one person supports the project, I’ll be genuinely happy - not because of profit (fees and taxes take a big chunk), but because this started as a hobby project, and it means a lot to see someone actually use it.
At the beginning I didn’t think about monetization at all - I was just building what I love. Premium exists only because there’s genuinely expanded functionality there, and because the token costs are unavoidable.
I’m planning to buy ads and promote the project on social media. I really hope to reach at least one paying user.
Today is February 9, 2026, and I consider this the project’s real launch day - because now payments are live, which means I can finally treat this as a serious SaaS with responsibility toward users.
I’ll write more in the next news posts about the characters I added and why I chose them.
Thanks for your attention and support.



